

Honestly something that's supposed to be good is supposed to be time consuming and difficult. Sorry but if this is the reason for it's existence then it shouldn't even exist. too difficult to use or too time-consuming to learn.” “TyranoBuilder opens up to game creation and game-based storytelling to people who find tools like GameMaker Studio, Unity, script-based visual novel engines, etc. The only thing that really would interest me would be the multiple platforms exporter or whatever it is. And actually from the vns I've played (not many, still a newbie) I've noticed that it would be rather simple to make then in C++/C# and I would rather use that instead of a engine like that. All drag and drop stuff I've worked with in alot of stuff never really worked as I wanted, doubt this will be an exception. I never tried to make a vn, I didn't even watch the video (actually can't my net is way too slow), but that "engine" sounds fishy to me.

It will probably not support Sim or gameplay segments, and it will be much more limited than Ren'Py, but otherwise it doesn't look bad? I dunno. If you’re looking for any more information on TyranoBuilder then check out its website. “With this release, we’re hoping not only to boost the popularity of visual novels outside of Japan, but also to create a new generation of game developers,” Nyu Media said. However, iOS and Android do require a free third party software for conversion, all of which is covered in the tutorial. Visual novels made with TyranoBuilder will export to Windows, Mac, HTML5, CSS3, iOS, and Android. It has a visual drag-and-drop interface for amateurs but also as in-built scripting for more advanced users. The claim from the two companies is that this is the “easiest and fastest” way to make visual novels out there. There are no license fees or royalties attached to it. It will be released on Steam for Windows and Mac on March 27th. Publisher Nyu Media has teamed up with Japanese developer STRIKEWORKS to bring us a new visual novel engine called TyranoBuilder.
